Museum

From CS486wiki
Jump to navigationJump to search

3D Scanner

A 3D scanner is a device that analyzes a real-world object or environment to collect data on its shape and possibly its appearance (i.e. color). The collected data can then be used to construct digital, three dimensional modelsuseful for a wide variety of applications. These devices are used extensively by the entertainment industry in the production of movies and video games. Other common applications of this technology include industrial design, orthotics and prosthetics, reverse engineeringand prototyping, quality control/inspection and documentation of cultural artifacts. Many different technologies can be used to build these 3D scanning devices; each technology comes with its own limitations, advantages and costs. It should be remembered that many limitations in the kind of objects that can be digitized are still present: for example optical technologies encounter many difficulties with shiny, mirroring or transparent objects. There are however methods for scanning shiny objects, such as covering them with a thin layer of white powder that will help more light photons to reflect back to the scanner. Laser scanners can send trillions of light photons toward an object and only receive a small percentage of those photons back via the optics that they use. The reflectivity of an object is based upon the object's color or terrestrial albedo. A white surface will reflect lots of light and a black surface will reflect only a small amount of light. Transparent objects such as glass will only refract the light and give false three dimensional information.

Functionality

The purpose of a 3D scanner is usually to create a point cloudof geometric samples on the surface of the subject. These points can then be used to extrapolate the shape of the subject (a process called reconstruction). If color information is collected at each point, then the colors on the surface of the subject can also be determined. 3D scanners are very analogous to cameras. Like cameras, they have a cone-like field of view, and like cameras, they can only collect information about surfaces that are not obscured. While a camera collects color information about surfaces within its field of view, 3D scanners collect distance information about surfaces within its field of view. The “picture” produced by a 3D scanner describes the distance to a surface at each point in the picture. If a spherical coordinate systemis defined in which the scanner is the origin and the vector out from the front of the scanner is φ=0 and θ=0, then each point in the picture is associated with a φ and θ. Together with distance, which corresponds to the r component, these spherical coordinates fully describe the three dimensional position of each point in the picture, in a local coordinate system relative to the scanner. For most situations, a single scan will not produce a complete model of the subject. Multiple scans, even hundreds, from many different directions are usually required to obtain information about all sides of the subject. These scans have to be brought in a common reference system, a process that is usually calledalignment or registration, and then merged to create a complete model. This whole process, going from the single range map to the whole model, is usually known as the 3D scanning pipeline.

Technology

There are a variety of technologies for digitally acquiring the shape of a 3D object. A well established classification[2] divides them into two types: contact and non-contact 3D scanners. Non-contact 3D scanners can be further divided into two main categories, active scanners and passive scanners. There are a variety of technologies that fall under each of these categories.

Contact

Contact 3D scanners probe the subject through physical touch. A CMM (coordinate measuring machine) is an example of a contact 3D scanner. It is used mostly in manufacturing and can be very precise. The disadvantage of CMMs though, is that it requires contact with the object being scanned. Thus, the act of scanning the object might modify or damage it. This fact is very significant when scanning delicate or valuable objects such as historical artifacts. The other disadvantage of CMMs is that they are relatively slow compared to the other scanning methods. Physically moving the arm that the probe is mounted on can be very slow and the fastest CMMs can only operate on a few hundred hertz. In contrast, an optical system like a laser scanner can operate from 10 to 500 kHz. Other examples are the hand driven touch probes used to digitize clay models in computer animation industry.

3D Scanner Tutorial (for future work)

Create 3d object

1.Vi3Dim software. 2.Web-camera. 3.Check-Board printed on A4 page. 4.Light. 5.Source object.

Algorithm

1)Place desired object in the middle of the check board.


2)Place web camera in the right *spot.

  • spot:
1.Proximally 30°-45° to axis X
2. whole check-board must be seen on  the  Vi3Dim software screen.


3)Put your hand on the edge of the check- board (try to not cover many of the black squares with the hand).

4) Press start capture button and begin to rotate the check-board slightly such way that the desired object will spin around his center and will move by axis X/Y as less as possible.