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==World Building==
There are two approaches to building worlds for Open Wonderland each has its plus' and minus'.
There are two approaches to building worlds for Open Wonderland; each has its plus' and minus'.
<ul>
<ul>
<li> Method one - Using your modeling tool (Google Sketchup) create the individual models for each of the objects you want in your world and save then as .skp files and export them as .kmz files. In Open Wonderland, go into administration and ask for an empty world, restart the wonderland servers and then one by one drag and drop the .kmz files of your models into the empty world. Once you have added all of the .kmz files go back into administration and save a snapshot of the world you just created.X
<li> Method one - Using your modeling tool (Google Sketchup) create the individual models for each of the objects you want in your world and save then as .skp files and export them as .kmz files. In Open Wonderland, go into administration and ask for an empty world, restart the wonderland servers and then one by one drag and drop the .kmz files of your models into the empty world. Once you have added all of the .kmz files go back into administration and save a snapshot of the world you just created.
<p>The problem with this method of world building is that when a user's client goes to load the world it must download each of the models into the empty world before the user can start any useful work in the world.</p></li>
<p>The problem with this method of world building is that when a user's client goes to load the world it must download each of the models into the empty world before the user can start any useful work in the world.</p>
<p>This method has the benefit of allowing you to do fine positioning adjustments to the world by right clicking on the models and using their affordences to do the adjustments while you are "in world".</p>
</li>


<li> Method two - Create all of your models as in Method one but leave them as .skp files. Create an additional Sketchup file that will be used to integrate all of the models into a single .skp file version of the world. Once the world has been built in Sketchup export it as a single .kmz file. Like method one go into the Wonderland Administration page and ask for an empty world. Drag and drob the single .kmz file version of the workd into the empty world. Back up your world by going back into the administration pages of Open Wonderland and take a snapshot of the world.
<li> Method two - Create all of your models as in Method one but leave them as .skp files. Create an additional Sketchup file that will be used to integrate all of the models into a single .skp file version of the world. Once the world has been built in Sketchup export it as a single .kmz file. Like method one go into the Wonderland Administration page and ask for an empty world. Drag and drob the single .kmz file version of the workd into the empty world. Back up your world by going back into the administration pages of Open Wonderland and take a snapshot of the world.
<p>This world will load faster than the world from Method One as the individual models don't have to be downloaded into the client. This method has the added advantage that users wandering around in the world cannot right click on individual objects and change their positions.</p></li>
<p>This world will load faster than the world from Method One as the individual models don't have to be downloaded into the client. This method has the added advantage that users wandering around in the world cannot right click on individual objects and change their sizes or positions.</p></li>


</ul>
</ul>

Latest revision as of 21:50, 6 January 2011

World Building

There are two approaches to building worlds for Open Wonderland; each has its plus' and minus'.

  • Method one - Using your modeling tool (Google Sketchup) create the individual models for each of the objects you want in your world and save then as .skp files and export them as .kmz files. In Open Wonderland, go into administration and ask for an empty world, restart the wonderland servers and then one by one drag and drop the .kmz files of your models into the empty world. Once you have added all of the .kmz files go back into administration and save a snapshot of the world you just created.

    The problem with this method of world building is that when a user's client goes to load the world it must download each of the models into the empty world before the user can start any useful work in the world.

    This method has the benefit of allowing you to do fine positioning adjustments to the world by right clicking on the models and using their affordences to do the adjustments while you are "in world".

  • Method two - Create all of your models as in Method one but leave them as .skp files. Create an additional Sketchup file that will be used to integrate all of the models into a single .skp file version of the world. Once the world has been built in Sketchup export it as a single .kmz file. Like method one go into the Wonderland Administration page and ask for an empty world. Drag and drob the single .kmz file version of the workd into the empty world. Back up your world by going back into the administration pages of Open Wonderland and take a snapshot of the world.

    This world will load faster than the world from Method One as the individual models don't have to be downloaded into the client. This method has the added advantage that users wandering around in the world cannot right click on individual objects and change their sizes or positions.