Index: lib/world/wld/241.wld =================================================================== --- lib/world/wld/241.wld (revision 223) +++ lib/world/wld/241.wld (working copy) @@ -1134,7 +1134,7 @@ expanses of deep space. Without a spacesuit, one would surely perish out here. A large grey door leads into the Enterprise's Shuttle Bay. ~ -241 0 0 0 0 0 +241 0 0 0 0 9 D0 The Shuttle Bay is North. ~ @@ -1153,7 +1153,7 @@ quarter-impulse. Many thousand, thousand stars dominate the view in every direction apart from to the north, where a large red star is going super-nova. ~ -241 0 0 0 0 0 +241 0 0 0 0 9 D4 Millions upon millions of stars slowly burn and radiate their light throughout the universe. @@ -1173,7 +1173,7 @@ the minds of all sentient beings since the begining of time. The USS Enterprise can be spied, some distance away. ~ -241 0 0 0 0 0 +241 0 0 0 0 9 D5 Far away, the USS Enterprise can be spied. A large red planet peacefully orbits it's dying sun. @@ -1191,7 +1191,7 @@ whole area flashes the same color as the walls, which only server to intensify the bright beams. ~ -241 0 0 0 0 0 +241 0 0 0 0 9 D2 The computers that give this machine life, live to the south. Becareful with everything around this area, a transporter can be a very dangerous thing indeed! Index: lib/world/wld/288.wld =================================================================== --- lib/world/wld/288.wld (revision 223) +++ lib/world/wld/288.wld (working copy) @@ -581,7 +581,7 @@ Up above you see the chains continue upwards. But a forcefield prevents you from going further upwards. ~ -288 4 0 0 0 0 +288 4 0 0 0 5 D0 ~ ~ @@ -738,7 +738,7 @@ You are on the highest peak of the Universe. You look around and notice clouds below you. One of the clouds resembles a goat-like form. ~ -288 0 0 0 0 0 +288 0 0 0 0 5 D1 ~ ~ @@ -753,7 +753,7 @@ The noise is deafening. You are about to take a drink when you realize that the water is being poured out of a vessel of mind-boggling proportions! ~ -288 0 0 0 0 0 +288 0 0 0 0 5 D3 ~ ~ @@ -764,7 +764,7 @@ You feel uneasy here as if some evil magic is being cast on you. You suspect something fishy is going on in here. ~ -288 0 0 0 0 0 +288 0 0 0 0 5 D3 ~ ~ @@ -776,7 +776,7 @@ small landing on which you can climb. However, there seems to be another forcefield blocking your way. ~ -288 4 0 0 0 0 +288 4 0 0 0 5 D4 You see the forcefield of Summer. ~ Index: lib/world/wld/60.wld =================================================================== --- lib/world/wld/60.wld (revision 223) +++ lib/world/wld/60.wld (working copy) @@ -886,7 +886,7 @@ you can see fish swimming around below you. The bank is clear to the south, providing a safe place to get back to the field. ~ -60 0 0 0 0 0 +60 0 0 0 0 7 D2 Some animals have gathered on the bank to watch you, curious about what you are doing. @@ -997,7 +997,7 @@ the tree. One large branch juts outward to the west, possibly providing a third choice of exit. ~ -60 0 0 0 0 0 +60 0 0 0 0 5 D3 This limb looks large and strong enough for you to walk most of the way along its length to the west. @@ -1113,7 +1113,7 @@ careful! You can continue a bit farther up the tree, or descend to limbs that don't sway so much. ~ -60 0 0 0 0 0 +60 0 0 0 0 5 D4 Above you the tree narrows farther, but it still looks like you could climb up there. A feline shape is pacing about above you, trying to get to a large @@ -1165,7 +1165,7 @@ west of here you can see another small village, and on the western horizon you see a large mountain. ~ -60 0 0 0 0 0 +60 0 0 0 0 5 D5 Below you many of the animals you frightened earlier have returned to their various nests and homes. You can see a small hint of the path far below you Index: lib/world/wld/62.wld =================================================================== --- lib/world/wld/62.wld (revision 223) +++ lib/world/wld/62.wld (working copy) @@ -265,7 +265,7 @@ piece of equipment you are carrying. You think with a final shove, you can break through to the other side... ~ -62 4 0 0 0 0 +62 4 0 0 0 5 D1 ~ ~ @@ -930,7 +930,7 @@ about going back down the hill to the east, instead of going even further down the western tunnel. ~ -62 8 0 0 0 0 +62 8 0 0 0 5 D1 ~ ~ @@ -995,7 +995,7 @@ low grunts from that direction. The cave entrance to the east seems far too far away for your comfort... ~ -62 9 0 0 0 0 +62 9 0 0 0 5 D1 ~ ~ Index: lib/world/wld/64.wld =================================================================== --- lib/world/wld/64.wld (revision 223) +++ lib/world/wld/64.wld (working copy) @@ -5,7 +5,7 @@ hurt! The trail continues to the east, and you can go back down to the small hidden valley to the west. ~ -64 0 0 0 0 0 +64 0 0 0 0 5 D1 ~ ~ @@ -21,7 +21,7 @@ farther up into the mountains to the east, or go back down to the west. ~ -64 0 0 0 0 0 +64 0 0 0 0 5 D1 ~ ~ @@ -40,7 +40,7 @@ on your way to a big valley. You can also go down to the west. ~ -64 0 0 0 0 0 +64 0 0 0 0 5 D1 ~ ~ @@ -60,7 +60,7 @@ odd, 'flat' look and darkish ground. The path leads down east into the valley, and west back to civilization. ~ -64 0 0 0 0 0 +64 0 0 0 0 5 D1 ~ ~ @@ -78,7 +78,7 @@ the small forest in the valley, and disappear out of sight. East leads into the valley, West back to civilization. ~ -64 0 0 0 0 0 +64 0 0 0 0 5 D1 ~ ~ Index: lib/world/wld/250.wld =================================================================== --- lib/world/wld/250.wld (revision 223) +++ lib/world/wld/250.wld (working copy) @@ -128,7 +128,7 @@ thought continues rolling through your mind, but as you reach the next level of the cliff, it does little to ease your fear. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D4 Climbing the Mountain ~ @@ -148,7 +148,7 @@ approaching from all around you, and brace for combat. It takes you a few moments to realize that the sound was your heart beating. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D4 The ledge on the Mountain ~ @@ -167,7 +167,7 @@ to the size of the cave are the screams that are echoing from within it, which seem to last an eternity. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Entrance to the Cave ~ @@ -1100,7 +1100,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1120,7 +1120,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1140,7 +1140,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1160,7 +1160,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1180,7 +1180,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1200,7 +1200,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1220,7 +1220,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1240,7 +1240,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1260,7 +1260,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1280,7 +1280,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D2 Walking through DragonSpyre ~ @@ -1300,7 +1300,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1320,7 +1320,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1340,7 +1340,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1360,7 +1360,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1380,7 +1380,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. To the west is a large gate. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1405,7 +1405,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1425,7 +1425,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Lair of the Copper Dragon ~ @@ -1445,7 +1445,7 @@ a stalagtite... It appears to have been in the same position for the past century. You have no chance to move before the Dragon strikes. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D3 Walking through DragonSpyre ~ @@ -1460,7 +1460,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. To the east is a large gate. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1480,7 +1480,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1500,7 +1500,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1525,7 +1525,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1545,7 +1545,7 @@ and the original families considered these items "treasure", you manage to find little of value beside a pile of gold coins you collect. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1565,7 +1565,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1585,7 +1585,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1605,7 +1605,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1625,7 +1625,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. You have reached a dead end. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1640,7 +1640,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Treasure Room ~ @@ -1660,7 +1660,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1680,7 +1680,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1710,7 +1710,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1730,7 +1730,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1750,7 +1750,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1770,7 +1770,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1788,7 +1788,7 @@ imagine a horde of guards walking in on you, but luckily they never do. Even so, you better make your stay here a short one. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1803,7 +1803,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1823,7 +1823,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Walking through DragonSpyre ~ @@ -1843,7 +1843,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D1 Throne room of the Pixie King ~ @@ -1862,7 +1862,7 @@ room in the least bit. There is a humongous throne sitting at the far end of the room. There appears to be a Pixie engulfed in it. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D3 Walking through DragonSpyre ~ @@ -1877,7 +1877,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1897,7 +1897,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Walking through DragonSpyre ~ @@ -1917,7 +1917,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Approaching the end of the Hallway ~ @@ -1937,7 +1937,7 @@ eternity, but at the sluggish pace you are moving, eternity might not be that long of a distance. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Approaching the end of the Hallway ~ @@ -1956,7 +1956,7 @@ has opened to reveal a safe passage to the beginning of the cavern. There is also an exit to the north. ~ -250 0 0 0 0 0 +250 0 0 0 0 5 D0 Approaching the end of the Hallway ~ Index: lib/world/wld/258.wld =================================================================== --- lib/world/wld/258.wld (revision 223) +++ lib/world/wld/258.wld (working copy) @@ -260,7 +260,7 @@ north, you think you may see some sort of clearing, but no trail is visible form here. South lies nothing but deep forest. ~ -258 0 0 0 0 0 +258 0 0 0 0 7 D2 A light section of forest. ~ @@ -296,7 +296,7 @@ think you may be able to see a trail, though from the looks of it, the trail is not used much at all. ~ -258 0 0 0 0 0 +258 0 0 0 0 7 D0 More forest. ~ @@ -497,7 +497,7 @@ something of interest in that direction, however it is hard to see over the hill which you are slowly climbing. ~ -258 0 0 0 0 0 +258 0 0 0 0 5 D1 ~ ~ @@ -884,7 +884,7 @@ leading down to the sea shore. The footing looks to be treacherous at best, so be careful! ~ -258 0 0 0 0 0 +258 0 0 0 0 5 D0 ~ ~ @@ -930,7 +930,7 @@ whatever lies in that direction. To the west, the trail heads it way along, not really seeming to head anywhere. ~ -258 0 0 0 0 0 +258 0 0 0 0 5 D1 You see the main floor of the Inn to the east. ~ Index: lib/world/wld/299.wld =================================================================== --- lib/world/wld/299.wld (revision 223) +++ lib/world/wld/299.wld (working copy) @@ -398,7 +398,7 @@ at all. However, the stairwell continues above you and below you, as it wanders merrily on its way. ~ -299 8 0 0 0 0 +299 8 0 0 0 9 D4 The wooden stairs continue as normal above you. ~ @@ -1301,7 +1301,7 @@ your voyages. It seems that this pit falls a long, long way, and falling to the bottom just might take forever... ~ -299 9 0 0 0 0 +299 9 0 0 0 9 D0 Looking northwards, you notice that the crypt continues happily. ~ @@ -1319,7 +1319,7 @@ like this is going to end anytime soon. The sides of the pit are quite smooth making it obviously impossible to slow your fall. ~ -299 9 0 0 0 0 +299 9 0 0 0 9 D4 The pit keeps going upwards as far as you can see. ~ @@ -1339,7 +1339,7 @@ 'It doesn't really matter where the top is, I just want to know where the bottom is.' The pit seems to go on in darkness for a good long way. ~ -299 9 0 0 0 0 +299 9 0 0 0 9 D4 The pit keeps going upwards as far as you can see. ~ @@ -1360,7 +1360,7 @@ The pits continues upwards into the darkness and down a short distance into the lava. ~ -299 8 0 0 0 0 +299 8 0 0 0 9 D4 The pit keeps going upwards as far as you can see. ~ Index: lib/world/wld/32.wld =================================================================== --- lib/world/wld/32.wld (revision 223) +++ lib/world/wld/32.wld (working copy) @@ -4,7 +4,7 @@ surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ -32 0 0 0 0 0 +32 0 0 0 0 7 D1 ~ ~ @@ -25,7 +25,7 @@ river flows west towards the bridge. The riverbanks are too steep to climb. ~ -32 0 0 0 0 0 +32 0 0 0 0 7 D1 ~ ~ @@ -40,7 +40,7 @@ North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. ~ -32 0 0 0 0 0 +32 0 0 0 0 7 D1 ~ ~ @@ -55,7 +55,7 @@ The levee is directly north of here. The river flows in an east west direction. ~ -32 0 0 0 0 0 +32 0 0 0 0 7 D0 ~ ~ @@ -74,7 +74,7 @@ You see the warehouse on the northern riverbank. East of here you see the city wall. The river flows west towards the levee. ~ -32 0 0 0 0 0 +32 0 0 0 0 7 D1 ~ ~ @@ -89,7 +89,7 @@ The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. ~ -32 0 0 0 0 0 +32 0 0 0 0 7 D1 The iron bars make it difficult to pass through the hole in the wall. Beyond the bars you see that the river leads into a cavern below the Index: lib/world/wld/301.wld =================================================================== --- lib/world/wld/301.wld (revision 223) +++ lib/world/wld/301.wld (working copy) @@ -6,7 +6,7 @@ of this, it looks rather important (as all signs go). The road continues east and west from your present location. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D1 Campus Crescent continues to the east. ~ @@ -225,7 +225,7 @@ to be). The road continues east and west. The bookstore is to the north. An odd, round-shaped building lies to the south. ~ -301 0 0 0 0 0 +301 0 0 0 0 5 D0 Well, as I said earlier, the bookstore is to the north! Try looking at it. ~ @@ -265,7 +265,7 @@ Asphalt pavement lies heinously beneath your feet. The road continues north and south. A nice cobblestone road leads off to the west. ~ -301 0 0 0 0 0 +301 0 0 0 0 5 D0 Division Road continues north. ~ @@ -567,7 +567,7 @@ south. A non-descript road leads off to the west. A building lies to the north. ~ -301 0 0 0 0 0 +301 0 0 0 0 5 D0 The Jock Hardy Arena is to the north. ~ @@ -678,7 +678,7 @@ Asphalt pavement lies heinously beneath your feet. The road continues north and south. A tree has been planted here. ~ -301 0 0 0 0 0 +301 0 0 0 0 5 D0 Division Road continues north. ~ @@ -1120,7 +1120,7 @@ exit to Union Street. This area is usually rather busy with students as this is the University Student Centre. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D0 To the north you can see the back hall, complete with numerous bank machines, but of course you already knew that, didn't you? @@ -1153,7 +1153,7 @@ the north, and a games room to the east. The Central Annex is located to the south whilst the street is located directly to your west. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D0 You can distinctly see a post office here, it might have a message in it, but you are not quite sure. @@ -1182,7 +1182,7 @@ achievements of the students and alumni. Exits branch off in many directions. There is a sign here. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D0 There is a stairway to the north. ~ @@ -1530,7 +1530,7 @@ Stairway~ As the title implies, there is a set of stairs here which lead up. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D2 The main lobby is to the south. ~ @@ -1546,7 +1546,7 @@ Hallway~ The hallway leads off west into the locker room, and east into the lobby. ~ -301 9 0 0 0 0 +301 9 0 0 0 5 D1 The main lobby is east. ~ @@ -1599,7 +1599,7 @@ big, but it's pretty big. The locker rooms are down the stairs. The equipment room lies to the east. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D0 The gym continues to the north. ~ @@ -1626,7 +1626,7 @@ Think big. Think very big. Think bigger still. Well, this gym isn't that big, but it's pretty big. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D2 The gym continues to the south. ~ @@ -1643,7 +1643,7 @@ Think big. Think very big. Think bigger still. Well, this gym isn't that big, but it's pretty big. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D1 The gym continues to the east. ~ @@ -1660,7 +1660,7 @@ Think big. Think very big. Think bigger still. Well, this gym isn't that big, but it's pretty big. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D0 The gym continues to the north. ~ @@ -1677,7 +1677,7 @@ This hall leads to the arena (that is if you are coming from the lobby). Otherwise, this hall leads to the lobby (from the arena, that is). ~ -301 9 0 0 0 0 +301 9 0 0 0 5 D1 That is the direction to the arena. ~ @@ -1818,7 +1818,7 @@ move around, so decide to limit yourself to the bar. There is only one exit... The one you entered by (down if you can't remember). ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D5 The only way out is down. ~ @@ -1928,7 +1928,7 @@ This room is completely empty except for the things you can see in it. The only thing of real importance you can see is the plank in the ceiling. ~ -301 8 0 0 0 0 +301 8 0 0 0 5 D4 Back to the Infobank we go. ~ @@ -2184,7 +2184,7 @@ This hallway has three conventional exits and a door. East, south and west are conventional whilst the north wall holds a door. ~ -301 9 0 0 0 0 +301 9 0 0 0 5 D0 This seems to be an office. ~ @@ -2355,7 +2355,7 @@ SPLASH!!! Down the pole you slide... You arrive at the bottom again... As usual the exits are to the south and up. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D2 The path leads off to the south. It looks like a good place to go. ~ @@ -2375,7 +2375,7 @@ The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole looms ever high above you. ~ @@ -2395,7 +2395,7 @@ The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole looms ever high above you. ~ @@ -2415,7 +2415,7 @@ The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole looms ever high above you. ~ @@ -2435,7 +2435,7 @@ The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole looms ever high above you. ~ @@ -2455,7 +2455,7 @@ The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole looms ever high above you. ~ @@ -2475,7 +2475,7 @@ The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole looms ever high above you. ~ @@ -2495,7 +2495,7 @@ The Greasepole~ The only exits are up and down. ~ -301 4 0 0 0 0 +301 4 0 0 0 5 D4 The pole doesn't loom quite so high above you any more. ~ Index: lib/world/wld/261.wld =================================================================== --- lib/world/wld/261.wld (revision 223) +++ lib/world/wld/261.wld (working copy) @@ -649,7 +649,7 @@ stone. The chamber itself could easily house a full grown dragon, it is so big. As a matter of fact, it does house a full grown dragon. ~ -261 9 0 0 0 0 +261 9 0 0 0 5 D1 ~ door~ Index: lib/world/wld/263.wld =================================================================== --- lib/world/wld/263.wld (revision 223) +++ lib/world/wld/263.wld (working copy) @@ -787,7 +787,7 @@ continues it's way west and east from you and a small offshoot heads south as well. ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D1 ~ ~ @@ -848,7 +848,7 @@ alongside you to the east high into the clouds. There is a crack in the mountain face just east of here. ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D0 ~ ~ @@ -868,7 +868,7 @@ tall rocky cliff. The only apparent way out of here is north, the way you came from . ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D0 ~ ~ @@ -887,7 +887,7 @@ sides of the road sloping steeply down in forestlands. There have been no rails erected so you probably should watch your step. And watch for loose gravel! ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D1 ~ ~ @@ -904,7 +904,7 @@ feet below where you now stand. The way to the west looks precarious, at best, the east looks much more safe. Do you REALLY think you need to go west? ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D1 ~ ~ @@ -925,7 +925,7 @@ north and south sides of the cliff, way down deep into the dark forests below. You would have to be insane to try and climb down that 'trail'! ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D0 ~ ~ @@ -969,7 +969,7 @@ that the walkway spans over very large and very dark forests, one on either side. Caution might be advised when crossing this bridge. ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D1 ~ ~ @@ -986,7 +986,7 @@ crossing, but caution might be a good idea when attempting to traverse this precarious bridge. ~ -263 0 0 0 0 0 +263 0 0 0 0 5 D1 ~ ~ Index: lib/world/wld/265.wld =================================================================== --- lib/world/wld/265.wld (revision 223) +++ lib/world/wld/265.wld (working copy) @@ -4,7 +4,7 @@ top of the steps looms, while below you, the steps continue for what seems an eternity. ~ -265 0 0 0 0 0 +265 0 0 0 0 5 D4 ~ ~ @@ -32,7 +32,7 @@ depending on the way you're heading. It looks as if there may be some sort of cave down from here. ~ -265 0 0 0 0 0 +265 0 0 0 0 5 D4 ~ ~ @@ -49,7 +49,7 @@ only see darkness, so it is possible that it is simply a natural fissure, but then again, who knows? ~ -265 0 0 0 0 0 +265 0 0 0 0 5 D1 ~ ~ @@ -69,7 +69,7 @@ as a breeze ruffles your clothing. You begin to feel a bit better about your day - the sea can do that to a person. ~ -265 0 0 0 0 0 +265 0 0 0 0 5 D4 ~ ~ @@ -84,7 +84,7 @@ You stand at the bottom of a set of steps cut into the face of the cliff here. The beach runs along east to west here as far as you can see. ~ -265 0 0 0 0 0 +265 0 0 0 0 5 D1 ~ ~ @@ -600,7 +600,7 @@ not just in a small spot, ALL of the water is moving from some kind of monstrous movement under the water. ~ -265 0 0 0 0 0 +265 0 0 0 0 6 D2 ~ ~ Index: lib/world/wld/267.wld =================================================================== --- lib/world/wld/267.wld (revision 223) +++ lib/world/wld/267.wld (working copy) @@ -915,7 +915,7 @@ around the road. It really looks quite dangerous--the hill would be a much safer way to look at the view. ~ -267 0 0 0 0 0 +267 0 0 0 0 5 D0 You can see the bottom of Vice Hill to your north. It looks comparatively safe. ~ @@ -939,7 +939,7 @@ around the road. It really looks quite dangerous--you'd be much better going back--now. ~ -267 0 0 0 0 0 +267 0 0 0 0 5 D0 You can still go back--it's a better idea to anyways. ~ @@ -962,7 +962,7 @@ the road. It really looks quite dangerous--you'd be much better going back--now. ~ -267 0 0 0 0 0 +267 0 0 0 0 5 D0 You can still go back--it's a better idea to anyways. ~ @@ -985,7 +985,7 @@ ous, and the cliff's edge is quite close now. The ground is beginning to shake under your weight. ~ -267 0 0 0 0 0 +267 0 0 0 0 5 D0 You can still go back--it's a better idea to anyways. ~ @@ -1008,7 +1008,7 @@ only got a few seconds to see it, as you're squashed down below. Too bad shrieks don't make you fly. ~ -267 516 0 0 0 0 +267 516 0 0 0 5 S T 26710 #26745 Index: lib/world/wld/269.wld =================================================================== --- lib/world/wld/269.wld (revision 223) +++ lib/world/wld/269.wld (working copy) @@ -228,7 +228,7 @@ to their critter gods that you will quickly leave the area. The road here curves to the south. ~ -269 0 0 0 0 0 +269 0 0 0 0 5 D2 You see more of the mountainous road. ~ @@ -267,7 +267,7 @@ the number of steps you take. A trail leads off to the east, and the path continues south. ~ -269 0 0 0 0 0 +269 0 0 0 0 5 D0 You see a dangerous road, almost unfit for travel. ~ @@ -292,7 +292,7 @@ a huge landmark, that looks strikingly similar to an enormous crater. ~ -269 0 0 0 0 0 +269 0 0 0 0 5 D1 You gaze upon the Southern desert. ~ @@ -308,7 +308,7 @@ The Desert Mountains~ You grow weary as you trod through these dry mountains. ~ -269 0 0 0 0 0 +269 0 0 0 0 5 D0 ~ ~ Index: lib/world/wld/310.wld =================================================================== --- lib/world/wld/310.wld (revision 223) +++ lib/world/wld/310.wld (working copy) @@ -445,7 +445,7 @@ You are standing on a very thin ledge, just wide enough for your feet to stand on it widthwise. The ledge widens to the west and east. ~ -310 0 0 0 0 0 +310 0 0 0 0 5 D1 The rocks look kinda unstable over there.~ ~ @@ -466,7 +466,7 @@ forest. There is perhaps another forty feet to the top of the cliff, all of which appears to be an easy climb. ~ -310 0 0 0 0 0 +310 0 0 0 0 5 D1 ~ ~ Index: lib/world/wld/312.wld =================================================================== --- lib/world/wld/312.wld (revision 223) +++ lib/world/wld/312.wld (working copy) @@ -556,7 +556,7 @@ The water ripples slightly underneath, the bottom of the pond visible as if viewed through a thick pane of moving glass. ~ -312 0 0 0 0 0 +312 0 0 0 0 7 D0 ~ ~ @@ -576,7 +576,7 @@ meandering path the whole way. The pond itself must be fed from a spring of some sort which replenishes the supply in a constant flow. ~ -312 0 0 0 0 0 +312 0 0 0 0 7 D1 ~ ~ @@ -596,7 +596,7 @@ presence. This place seems so serene, so calm and peaceful it is almost impossible to believe any sort of scourge could exist on this isle. ~ -312 0 0 0 0 0 +312 0 0 0 0 7 D0 ~ ~ @@ -612,7 +612,7 @@ even the smallest amounts of light. The water is so crystal clear that the bottom of the pond can be seen simply by looking down. ~ -312 0 0 0 0 0 +312 0 0 0 0 7 D2 ~ ~ @@ -717,7 +717,7 @@ beautiful, but it is the exact part of the sea where the suplly ships come in and drop off the foodstuffs which the inhabitants of this place thrive upon. ~ -312 0 0 0 0 0 +312 0 0 0 0 5 D1 ~ ~ @@ -911,7 +911,7 @@ of noxious chemicals. A faint glaze lies across the surface of the pond, the slime of dirt and grime from the diseased people which use this water. ~ -312 0 0 0 0 0 +312 0 0 0 0 7 D1 ~ ~ @@ -1141,7 +1141,7 @@ sky here. No trail leads up the volcano from this point, however one is visible around the base a bit to the east. ~ -312 0 0 0 0 0 +312 0 0 0 0 5 D2 ~ ~ @@ -1153,7 +1153,7 @@ low huts and an animal pen in sight. South of here is a trail skirting the edge of the cliff which descends down to the beach below. ~ -312 0 0 0 0 0 +312 0 0 0 0 5 D0 ~ ~ @@ -1173,7 +1173,7 @@ access to the beach below. A trail follows along the edge of the cliff to the north, a small encampment visible in that direction. ~ -312 4 0 0 0 0 +312 4 0 0 0 5 D0 ~ ~ @@ -1257,7 +1257,7 @@ this water emanates. Through a tangle of bracken and jungle foliage, the trickle flows downhill toward the waiting sea. ~ -312 256 0 0 0 0 +312 256 0 0 0 6 D1 ~ ~ @@ -1273,7 +1273,7 @@ albeit a bit muffled, just below. Off to the west and uphill a bit the water runs in this direction in a light but continuous flow. ~ -312 256 0 0 0 0 +312 256 0 0 0 6 D3 ~ ~ @@ -1291,7 +1291,7 @@ sides, making the way quite cramped, sometimes only allowing passage to one who would turn sideways to pass. ~ -312 256 0 0 0 0 +312 256 0 0 0 6 D4 ~ ~ Index: lib/world/wld/270.wld =================================================================== --- lib/world/wld/270.wld (revision 223) +++ lib/world/wld/270.wld (working copy) @@ -76,7 +76,7 @@ The Icy-Mountain~ The mountain trail ends here just beneath the top. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D2 ~ ~ @@ -115,7 +115,7 @@ The Icy Mountain~ You are at a dead-end in the mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D2 ~ ~ @@ -125,7 +125,7 @@ The Icy Mountain~ You are at a dead-end in the mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D1 ~ ~ @@ -135,7 +135,7 @@ The Icy Mountain~ You are on a trail winding along the mountainside. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D1 ~ ~ @@ -153,7 +153,7 @@ The Icy Mountain~ You are on a trail, still leading along the mountainside. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -172,7 +172,7 @@ You are on a trail in the mountain. North of here is a cavern, which might lead to a cave. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -201,7 +201,7 @@ The Icy Mountain~ You are on a trail running along the mountainside. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -220,7 +220,7 @@ You are on a trail in the mountain. The trail leads west and south. To your east is a crack in the mountain wall. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D1 ~ ~ @@ -238,7 +238,7 @@ The Icy Mountain~ You are on a trail somewhere in this neverending mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D2 ~ ~ @@ -272,7 +272,7 @@ The Icy Mountain~ You are on a mountain trail leading up along the moutainside. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -291,7 +291,7 @@ You are on a mountain trail leading up along the side of the mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -309,7 +309,7 @@ The Icy Mountain~ You are on a trail in the mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -327,7 +327,7 @@ The Icy Mountain~ You are on a trail in the mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D2 ~ ~ @@ -341,7 +341,7 @@ The Icy Mountain~ You are on a trail in the mountain. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D2 ~ ~ @@ -472,7 +472,7 @@ The Icy Mountain~ You are on a trail winding along the mountainside. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ @@ -584,7 +584,7 @@ You are on a trail leading up the moutain. There is some loose crabble lying on the ground. ~ -270 0 0 0 0 0 +270 0 0 0 0 5 D0 ~ ~ Index: lib/world/wld/272.wld =================================================================== --- lib/world/wld/272.wld (revision 223) +++ lib/world/wld/272.wld (working copy) @@ -6,7 +6,7 @@ few homes have been hidden here in the cliff face, a bit of a hike from any civilization. ~ -272 0 0 0 0 0 +272 0 0 0 0 5 D1 ~ ~ @@ -1207,7 +1207,7 @@ entirely empty of creatures.. It may be true this stream was taxed by heavy fishing long ago that long since cleaned it of all life. ~ -272 1 0 0 0 0 +272 1 0 0 0 7 D2 ~ ~ @@ -1224,7 +1224,7 @@ from their stalks. A wind whistles in the leaves of the trees above and no sound can be made out from ahead. ~ -272 1 0 0 0 0 +272 1 0 0 0 7 D0 ~ ~ @@ -1242,7 +1242,7 @@ what goes down, must continue down.. The waters engulf you and suck you downwards, where you awake with stars circling before your eyes. ~ -272 1 0 0 0 0 +272 1 0 0 0 8 D0 ~ ~ @@ -1364,7 +1364,7 @@ guests, but has fallen into decay from recent lack of use. Who knows what creatures make their home beneath the dark surface. ~ -272 13 0 0 0 0 +272 13 0 0 0 6 D2 ~ ~ @@ -1382,7 +1382,7 @@ now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ -272 9 0 0 0 0 +272 9 0 0 0 8 D0 ~ ~ @@ -1400,7 +1400,7 @@ now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ -272 9 0 0 0 0 +272 9 0 0 0 8 D0 ~ ~ @@ -1422,7 +1422,7 @@ now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ -272 9 0 0 0 0 +272 9 0 0 0 8 D0 ~ ~ @@ -1440,7 +1440,7 @@ now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ -272 9 0 0 0 0 +272 9 0 0 0 8 D2 ~ ~ Index: lib/world/wld/556.wld =================================================================== --- lib/world/wld/556.wld (revision 223) +++ lib/world/wld/556.wld (working copy) @@ -95,7 +95,7 @@ This is the shop where you can purchase vehicles to cross the sea. There isn't much choice though. ~ -556 8 0 0 0 0 +556 8 0 0 0 5 D1 ~ door e east~ Index: lib/world/wld/278.wld =================================================================== --- lib/world/wld/278.wld (revision 223) +++ lib/world/wld/278.wld (working copy) @@ -51,7 +51,7 @@ a small island with a ship that appears to have been moored. It looks board- able. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the entrance to a pirate's ship. ~ @@ -70,7 +70,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows const- antly here. The current keeps you from going west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -94,7 +94,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constantly here. You can only go south and west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south you can see the deep, wide ocean. ~ @@ -114,7 +114,7 @@ const- antly here. The current allows passage only to the north and the south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -133,7 +133,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current allows you to go north or east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -152,7 +152,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current allows passage to the west and south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south is the deep, wide ocean. ~ @@ -172,7 +172,7 @@ constant- ly here. To your west, a frothy system of cross-currents makes the passage look too dangerous to cross; the current is impassable to your south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -205,7 +205,7 @@ constant- ly here. The current bends to your south. The only other way available is west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south is the deep, wide ocean. ~ @@ -225,7 +225,7 @@ constant- ly here. You can go every direction but south. To your southeast you can see a huge island. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -254,7 +254,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current allowes passage only to the east and south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east is the deep, wide ocean. ~ @@ -274,7 +274,7 @@ constant- ly here. The current is too strong to go to the north, and a huge island lies to your east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -294,7 +294,7 @@ constant- ly here. A huge island lies to your east, and the current continues to your south and west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east you see a pier by a blindingly bright white beach. ~ @@ -319,7 +319,7 @@ constant- ly here. You see a huge island to your northeast; the current allows passage to the north and east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -338,7 +338,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current goes east and west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east you can see the deep, wide ocean. ~ @@ -358,7 +358,7 @@ constant- ly here. The current continues east and west, and looks passable to the north. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -383,7 +383,7 @@ blows constantly here. To your north you can make out a pier high in the trees; the current continues to your north and west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -408,7 +408,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -427,7 +427,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -446,7 +446,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -465,7 +465,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current keeps you from going west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -489,7 +489,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current allowes passage only to the east and south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east is the deep, wide ocean. ~ @@ -508,7 +508,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. You can go to your north or your east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -528,7 +528,7 @@ constant- ly here. The current looks passable to the west and north. A huge, churning whirlpool lies directly to your east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -552,7 +552,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current keeps you from going west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -577,7 +577,7 @@ constant- ly here. The current bends to your south. The only other way available is west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south is the deep, wide ocean. ~ @@ -597,7 +597,7 @@ constant- ly here. The current continues east and west, and looks passable to the north. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -622,7 +622,7 @@ constant- ly here. The current bends to your south. The only other way available is west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south is the deep, wide ocean. ~ @@ -641,7 +641,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current keeps you from going east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -665,7 +665,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -684,7 +684,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current keeps you from going east. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -708,7 +708,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -728,7 +728,7 @@ constant- ly here. The current bends to your south. The only other way available is west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south is the deep, wide ocean. ~ @@ -749,7 +749,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current keeps you from going west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -773,7 +773,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The wind blows constantly here. The current bends to your west and north. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -792,7 +792,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current allowes passage only to the east and south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east is the deep, wide ocean. ~ @@ -811,7 +811,7 @@ Seagulls chirp above, and whales spurt water far off into the horizon. The wind blows constantly here. The current bends to your west and north. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -830,7 +830,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here, and you can see a beautiful island to your south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -850,7 +850,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -869,7 +869,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. The current allowes passage only to the east and south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east is the deep, wide ocean. ~ @@ -887,7 +887,7 @@ huge mountain rises to your north, and the harbor seems to end at a huge cave in the mountain. It appears as if you have found a new continent. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 It would be hard to enter an unconstructed area. You might want to try again when it is. Riddle Mountain and the New Continent to be delivered in about a @@ -913,7 +913,7 @@ chirp above, and wales spurt water far off into the horizon. The wind blows constant- ly here. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -933,7 +933,7 @@ wind blows constantly here. The current appears to be winding around a large island to your north. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south you can see the deep, wide ocean. ~ @@ -953,7 +953,7 @@ wind blows constantly here. The current appears to be winding around a large island to your northeast. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ @@ -978,7 +978,7 @@ wind blows constantly here. The current appears to be winding around a large island to your southeast. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east you can see the deep, wide ocean. ~ @@ -1003,7 +1003,7 @@ wind blows constantly here. The current appears to be winding around a large island to your south. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D1 To your east you can see the deep, wide ocean. ~ @@ -1028,7 +1028,7 @@ wind blows constantly here. The current appears to be winding around a large island to your southwest. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D2 To your south you can see the deep, wide ocean. ~ @@ -1053,7 +1053,7 @@ wind blows constantly here. The current appears to be winding around a large island to your west. An island pier lies to your west. ~ -278 0 0 0 0 0 +278 0 0 0 0 7 D0 To your north you can see the deep, wide ocean. ~ Index: lib/world/wld/50.wld =================================================================== --- lib/world/wld/50.wld (revision 223) +++ lib/world/wld/50.wld (working copy) @@ -1367,7 +1367,7 @@ a dark cave leading under the desert sands and above you a rope bridge spans the gap. ~ -50 0 0 0 0 0 +50 0 0 0 0 5 D3 ~ ~ Index: lib/world/wld/54.wld =================================================================== --- lib/world/wld/54.wld (revision 223) +++ lib/world/wld/54.wld (working copy) @@ -1682,7 +1682,7 @@ grating in front of you from above. The horrid smell of the dump wafts down from the shore. ~ -54 0 0 0 0 0 +54 0 0 0 0 7 D1 ~ ~ @@ -1699,7 +1699,7 @@ bridge and to the east you see the iron grating protecting the city from unwanted guests. ~ -54 0 0 0 0 0 +54 0 0 0 0 7 D1 ~ grating~ @@ -1716,7 +1716,7 @@ giving common-folk easy access to the river. To the west and east you see the river flowing by the city. ~ -54 0 0 0 0 0 +54 0 0 0 0 7 D1 ~ ~ @@ -1737,7 +1737,7 @@ As the river flows eastward you can see the southern bridge in that direction. ~ -54 0 0 0 0 0 +54 0 0 0 0 7 D0 ~ ~ @@ -1757,7 +1757,7 @@ through the city. Strong guards above await word to open the portal should any citizen require exit or entry. ~ -54 0 0 0 0 0 +54 0 0 0 0 7 D1 ~ ~ Index: lib/world/wld/56.wld =================================================================== --- lib/world/wld/56.wld (revision 223) +++ lib/world/wld/56.wld (working copy) @@ -72,7 +72,7 @@ A Path Through The Mountains~ The narrow path turns here heading south and west. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D2 ~ ~ @@ -87,7 +87,7 @@ Travel is hard and slow as you almost have to climb around large boulders strewn about the path. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -103,7 +103,7 @@ bridge sways to and fro in the wind giving you access to the other side. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D1 ~ ~ @@ -134,7 +134,7 @@ deep within the eastern mountains. The ledge turns north following the shape of the valley and a steep trail continues to the east. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D1 ~ ~ @@ -146,7 +146,7 @@ east of Midgaard. The going is rough and you constantly twist your ankle on the small stones lying about. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D1 ~ ~ @@ -162,7 +162,7 @@ peaks lie to the west and rolling hills and plains open up to your east. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D2 ~ ~ @@ -177,7 +177,7 @@ The path curves down the face of the mountain allowing you to move up or down the face of this missive hunk of stone. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -192,7 +192,7 @@ The path curves down the face of the mountain allowing you to move up or down as you please. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D2 ~ ~ @@ -208,7 +208,7 @@ through the trees you can see water. The path you are on continues north and east from here. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -275,7 +275,7 @@ up around you blocking all exits except that to the north up onto the banks, and to the south where the river flows. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 There is a small path leading away from the bank just to the north. ~ @@ -293,7 +293,7 @@ the mountain. Although still deep within the rocks you can see faint traces of green to the east. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -307,7 +307,7 @@ River Ishtar~ The river flows east and west through the hills. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -322,7 +322,7 @@ The river begins its decent out of the mountains now and continues its flow to the east. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -337,7 +337,7 @@ The river flows under the wall of the city to the east and stretches off towards high snow capped mountains far far to the west. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ grating~ @@ -355,7 +355,7 @@ a road that seems to be traveling along side the river but the banks are to steep for you to see very far. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -371,7 +371,7 @@ gently south. It is hard to believe this is the same river that came cascading down the mountainside. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -387,7 +387,7 @@ you don't actually see any near the river. Perhaps the steep slopes pervent them from using the river. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -405,7 +405,7 @@ up making the bridge sway slightly. The path leads off through the mountains to the east. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D1 ~ ~ @@ -421,7 +421,7 @@ and west. You hear the squawking of a large bird over head most likely a buzzard waiting for you to drop. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D1 ~ ~ @@ -440,7 +440,7 @@ A large boulder suddenly decides it wants to occupy the same space you are currently standing in. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D1 ~ ~ @@ -517,7 +517,7 @@ The river flows south through a valley in the mountains. You can see a small village to the west. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -532,7 +532,7 @@ The river flows south in the southern end of this wide valley. The walls of the valley close in to the south. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -547,7 +547,7 @@ The river begins to speed up as it cascades down this mountain crevice. High above you a small rope bridge sways in the wind. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -562,7 +562,7 @@ The river rapidly flows down this crack in the side of the mountain to the south. Hopefully you will hear any aproaching rapids. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -578,7 +578,7 @@ its stranglehold on the waters. The river continues to the north through a crack and flows to the south. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -597,7 +597,7 @@ by some massive force. It looks impossible to traverse. The River of Lost Souls also continues to the north. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -616,7 +616,7 @@ The river continues north and south from here through a water eroded valley. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -631,7 +631,7 @@ The river continues north and south from here through a water eroded valley. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -646,7 +646,7 @@ The river continues north and south from here through a water eroded valley. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -662,7 +662,7 @@ mountain and north through a valley. On a ledge above you, and to the west, you can see movement. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -677,7 +677,7 @@ The river widens here, no longer bounded by rock, and flows east towards a plain. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -692,7 +692,7 @@ The river continues here east to east. There is a landing area to the north where you can gain access to the shore. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -712,7 +712,7 @@ The air is dryer on this side of the continental divide and it seems a bit warmer. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -728,7 +728,7 @@ plains. To the west you see the peaks of large snow capped mountains and to the east you see the outline of a large city. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -742,7 +742,7 @@ River Ishtar~ The river flows east and west from here. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -757,7 +757,7 @@ The river slows as it widens and meanders through the lowlands. A small dock give access to the north shore. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -777,7 +777,7 @@ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -801,7 +801,7 @@ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -825,7 +825,7 @@ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -850,7 +850,7 @@ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -874,7 +874,7 @@ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -922,7 +922,7 @@ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -946,7 +946,7 @@ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -970,7 +970,7 @@ the Ishtar and Dark rivers. It is funny how all the rocks look alike. ~ -56 0 0 0 0 0 +56 0 0 0 0 5 D0 ~ ~ @@ -1263,7 +1263,7 @@ Sea cannot be far away. To the east you can see the faint outline of a city and to the north you see a large expanse of grass. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -1282,7 +1282,7 @@ able to reach with out too much trouble. The river stretches off to the west back towards New Thalos. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D1 ~ ~ @@ -1298,7 +1298,7 @@ in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the north. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -1322,7 +1322,7 @@ rolling in and crashing against the beach. To the north you see a small dock jutting out into the surf. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -1342,7 +1342,7 @@ in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -1362,7 +1362,7 @@ in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -1501,7 +1501,7 @@ all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -1521,7 +1521,7 @@ distance you can see an island on the horizon. To the west you see the mainland. ~ -56 0 0 0 0 0 +56 0 0 0 0 7 D0 ~ ~ @@ -1546,7 +1546,7 @@ as you gaze westward, but you think you can make out an iron grating in that direction. ~ -56 1 0 0 0 0 +56 1 0 0 0 7 D3 ~ grate~ @@ -1562,7 +1562,7 @@ last of its meal. Swirling around quickly as you intrude upon his meal the large sting ray attacks! ~ -56 1 0 0 0 0 +56 1 0 0 0 7 D1 ~ grate~ Index: lib/world/wld/120.wld =================================================================== --- lib/world/wld/120.wld (revision 223) +++ lib/world/wld/120.wld (working copy) @@ -1082,7 +1082,7 @@ with algae and slime producing treacherous footing conditions. There are exits to the north, south and east. ~ -120 12 0 0 0 0 +120 12 0 0 0 6 D0 You can see a wide street to the north. ~ @@ -1269,7 +1269,7 @@ look like balls of cotton. The path that you have been walking on is damp and the scent of lilac is in the air. ~ -120 0 0 0 0 0 +120 0 0 0 0 5 D5 You see a damp path leading back down the mountain. ~ @@ -1284,7 +1284,7 @@ with algae and slime, producing treacherous footing conditions. There are exits in all four cardinal directions. ~ -120 8 0 0 0 0 +120 8 0 0 0 6 D0 The aqueduct continues. ~ @@ -1423,7 +1423,7 @@ raining and there are small puddles everywhere. You are just below the clouds and the view of the surrounding countryside is breathtaking. ~ -120 0 0 0 0 0 +120 0 0 0 0 5 D4 The trail leads up and enters the clouds. ~ @@ -1447,7 +1447,7 @@ with algae and slime, producing treacherous footing conditions. There are exits in all four cardinal directions. ~ -120 8 0 0 0 0 +120 8 0 0 0 6 D0 The aqueduct continues. ~ @@ -1505,7 +1505,7 @@ recently. 'This would be an ideal place for a picnic.' , you think to yourself. ~ -120 0 0 0 0 0 +120 0 0 0 0 5 D4 You see a small trail leading further up the mountain. ~ @@ -1535,7 +1535,7 @@ lies to the south and the other cardinal directions lead further into the aqueduct. ~ -120 8 0 0 0 0 +120 8 0 0 0 6 D0 The aqueduct continues. ~ @@ -1604,7 +1604,7 @@ Everything is green and it seems like eternal spring - this is Mother Nature at her finest. It is possible to descend into a tranquil valley from here. ~ -120 0 0 0 0 0 +120 0 0 0 0 5 D4 The path leads further up the mountain. ~ Index: lib/world/wld/281.wld =================================================================== --- lib/world/wld/281.wld (revision 223) +++ lib/world/wld/281.wld (working copy) @@ -473,7 +473,7 @@ on your feet. This feels ominous, as though there were something housing the pool. ~ -281 132 0 0 0 0 +281 132 0 0 0 6 D4 You see some hammocks ...*burb*. ~ @@ -750,7 +750,7 @@ sunshine make it sparkle splendid at the upper course of the brook where lies a picturesque waterfall. ~ -281 4 0 0 0 0 +281 4 0 0 0 6 D0 You see the mountainside. ~ @@ -785,7 +785,7 @@ continues both north and west. Dark fungus appears to grow profuse here. ~ -281 4 0 0 0 0 +281 4 0 0 0 5 D0 You see some large stones. ~ @@ -813,7 +813,7 @@ before you. It is black all over and partly of some glasslike material. Some remnants lie under it. The plateau extends to the east. ~ -281 0 0 0 0 0 +281 0 0 0 0 5 D1 You see the plateau. ~ @@ -831,7 +831,7 @@ impaled. To the north is what appears a brink. Also, the mountain- side above remains climbable. ~ -281 0 0 0 0 0 +281 0 0 0 0 5 D0 You can walk there. ~ @@ -849,7 +849,7 @@ very smooth and rush straight down, where nothing but a jet-black empti- ness can be seen. ~ -281 0 0 0 0 0 +281 0 0 0 0 5 D2 You see some edges. ~ @@ -864,7 +864,7 @@ continue to the north but it seems difficult to ascend the hillside any higher... ~ -281 0 0 0 0 0 +281 0 0 0 0 5 D0 You see more mountainside. ~ @@ -882,7 +882,7 @@ It would take a long time to find a reasonable way to climb forward. And if one existed it would still be very arduous at all events. ~ -281 0 0 0 0 0 +281 0 0 0 0 5 D2 You see more mountainside. ~ Index: lib/world/wld/283.wld =================================================================== --- lib/world/wld/283.wld (revision 223) +++ lib/world/wld/283.wld (working copy) @@ -6,7 +6,7 @@ lightning striking in the distance. Thunder claps and booms as you head up the path hoping for a place to stay until the storm passes over. ~ -283 196 0 0 0 0 +283 196 0 0 0 5 D1 You don't feel like looking, you just want to get out of this rain!! ~ @@ -43,7 +43,7 @@ clothes are soaked, and most of your legs are all muddy. Ewwwwwwwwwwww!! If you don't get somewhere soon, you're going to catch a cold! ~ -283 192 0 0 0 0 +283 192 0 0 0 5 D3 You're soaked with muddy water, and are caught in a HUGE thunderstorm. Do you really feel like looking back? @@ -66,7 +66,7 @@ Unprepared, you almost fall to the mud. Now you are running as fast as one can go. ~ -283 192 0 0 0 0 +283 192 0 0 0 5 D0 A house is north, waiting for you to get inside... ~ Index: lib/world/wld/65.wld =================================================================== --- lib/world/wld/65.wld (revision 223) +++ lib/world/wld/65.wld (working copy) @@ -38,7 +38,7 @@ Standing on the middle of the mountain, you can easily see the city to the south, and the top of the mountain is very near to the north. ~ -65 0 0 0 0 0 +65 0 0 0 0 5 D0 The top of the mountain is easily seen from here. ~ Index: lib/world/wld/9.wld =================================================================== --- lib/world/wld/9.wld (revision 223) +++ lib/world/wld/9.wld (working copy) @@ -4,7 +4,7 @@ you along high banks flanked by the trees of Haon-Dor. As the city fades in the east, you approach a gloomy forest to the west. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D1 ~ ~ @@ -21,7 +21,7 @@ down from a dark, thick stand of trees. It doesn't look particularly inviting however. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D0 ~ ~ @@ -41,7 +41,7 @@ The water is dark, cold, almost reptilian in sheen. It seems almost alive. The river runs east and south. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D1 ~ ~ @@ -57,7 +57,7 @@ The river continues in a westerly direction toward the river delta, where you can just make out a large island. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D1 ~ ~ @@ -73,7 +73,7 @@ out on its way to the sea. The water here is Black. Deep. Dark. Deadly. The tidal waves sweep you around and around up and down. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D0 ~ ~ @@ -97,7 +97,7 @@ large, jagged rocks on the eastern shore of an unusual looking island. There is no way you could possibly land there without getting killed. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D1 ~ ~ @@ -115,7 +115,7 @@ the west the channel works it way close to the island as it moves around its southern tip. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D0 ~ ~ @@ -139,7 +139,7 @@ To the west the water gets sluggish and there are many weeds and some seaweed floating about. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D0 ~ ~ @@ -156,7 +156,7 @@ amount of growth. To the west the channel passes the southern tip of the island and heads for open waters. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D0 ~ ~ @@ -177,7 +177,7 @@ and take flight from a nearby beach head on the island. It looks as though this could be the last stop for those heading out to sea. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D0 ~ ~ @@ -223,7 +223,7 @@ The river current carries you swiftly westward as the channel begins to narrow as it squeezes past the north end of the island. ~ -9 0 0 0 0 0 +9 0 0 0 0 7 D1 ~ ~ Index: lib/world/wld/290.wld =================================================================== --- lib/world/wld/290.wld (revision 223) +++ lib/world/wld/290.wld (working copy) @@ -78,7 +78,7 @@ gives you visibility here. There are two exits. One is to the east and one above you. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D0 A LUCKY blocks your view of whatever is north. ~ @@ -100,7 +100,7 @@ This tunnel is filled with water. There are exits to the east and west. The tunnel stretches off in both directions. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D1 The tunnel stretches off to the east. ~ @@ -118,7 +118,7 @@ you. Fortunately, there are two exits, one to the west and one through a hole in the floor. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D3 The tunnel stretches off to the west. ~ @@ -139,7 +139,7 @@ The tunnel ends here. There is a hole in the ceiling and a large door to the west. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D3 There is a door here. ~ @@ -166,7 +166,7 @@ stretching off. The whirlpool is threatening to pull you down, but you are certain that you would drown in it. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D0 There is a strange store that seems suspiciously out of place just to the north. @@ -213,7 +213,7 @@ The hallway naturally twists so that is seems to head east and down, but the hallway doesn't seem to be curved or bent in any way. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D1 There is a large room to the east. ~ @@ -234,7 +234,7 @@ A Hallway~ The hallway here is bent in a big way. It goes up and east. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D1 There is a large chamber to the east. ~ @@ -265,7 +265,7 @@ leads off to the west. The room is lavishly decorated but there is not much to see. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D1 The Throne Room looms to the east. ~ @@ -288,7 +288,7 @@ in it. The wall is decorated to look like pillars surround the room. The annex is to the west whilst you are not sure what is above. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D3 The Throne Room Annex is to the west. ~ @@ -316,7 +316,7 @@ like it though. There are two exits. Down and through the large door to the east. ~ -290 9 0 0 0 0 +290 9 0 0 0 6 D1 A large door blocks your way. ~ Index: lib/world/wld/255.wld =================================================================== --- lib/world/wld/255.wld (revision 223) +++ lib/world/wld/255.wld (working copy) @@ -86,7 +86,7 @@ surrounds you on all sides, but none of it looks too stable. The rope ladder ascends up through the mists. ~ -255 0 0 0 0 0 +255 0 0 0 0 5 D4 ~ ~ @@ -104,7 +104,7 @@ trying to get it out of this cavern. The gangway runs north to south the length of the ship. The gunwales lies east and west of you. ~ -255 0 0 0 0 0 +255 0 0 0 0 5 D0 ~ ~ @@ -132,7 +132,7 @@ Your footsteps echo hollowly on the old planking, giving you a sense of danger impending. A hatch in the floor here gives you access to the lower deck. ~ -255 0 0 0 0 0 +255 0 0 0 0 5 D0 ~ ~ @@ -440,7 +440,7 @@ flickering light inside which could be a campfire, could be a lantern. It also could be a cook fire - a cook fire to cook you! ~ -255 256 0 0 0 0 +255 256 0 0 0 5 D1 ~ ~ Index: lib/world/wld/294.wld =================================================================== --- lib/world/wld/294.wld (revision 223) +++ lib/world/wld/294.wld (working copy) @@ -1027,7 +1027,7 @@ other boats, an odd sigil marked on its side in the place of a name. Its gangway is up right now, however... No entrance today. ~ -294 0 0 0 0 0 +294 0 0 0 0 5 D0 Klelk Boulevard is to the north. ~ Index: lib/world/wld/298.wld =================================================================== --- lib/world/wld/298.wld (revision 223) +++ lib/world/wld/298.wld (working copy) @@ -767,7 +767,7 @@ also go down if you can hold your breath and arent afraid of deep dark cold places. A slippery ladder leads back up to the Foyer! ~ -298 0 0 0 0 0 +298 0 0 0 0 6 D1 ~ The Eastern side of the Moat~ @@ -803,7 +803,7 @@ end of this side of the moat. Your only choice is to go back from where you came. ~ -298 0 0 0 0 0 +298 0 0 0 0 6 D1 ~ The Castle Moat~ Index: lib/world/wld/31.wld =================================================================== --- lib/world/wld/31.wld (revision 223) +++ lib/world/wld/31.wld (working copy) @@ -286,7 +286,7 @@ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ -31 0 0 0 0 0 +31 0 0 0 0 6 D1 ~ ~ Index: lib/world/wld/33.wld =================================================================== --- lib/world/wld/33.wld (revision 223) +++ lib/world/wld/33.wld (working copy) @@ -7,7 +7,7 @@ and up higher into the rocky ground. There is a sign here, seemingly out-of-place in this rough country. ~ -33 68 0 0 0 0 +33 68 0 0 0 5 D1 ~ ~ @@ -44,7 +44,7 @@ yard. The door to the house is open and inviting, welcoming you for a visit. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D3 ~ ~ @@ -65,7 +65,7 @@ standing; right by the easiest path back up into the mountains. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D1 ~ ~ @@ -162,7 +162,7 @@ south. Looking at the sheer drops to the north and west, you consider not taking those directions. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D2 ~ ~ @@ -186,7 +186,7 @@ appears to be a small mountain village to your south and west, and a tall, ominous peak westwards from here. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D0 ~ ~ @@ -209,7 +209,7 @@ A giant, dark peak looks down over you to the west, looking quite spooky indeed! ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D0 ~ ~ @@ -310,7 +310,7 @@ slips badly, and you are almost thrown off balance; this is no place to be without mountaineering equipment. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D0 ~ ~ @@ -346,7 +346,7 @@ head down to the floor of the depression to the west. You're not sure which is safer... ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D0 ~ ~ @@ -850,7 +850,7 @@ Now if you can only get down this slope without breaking an ankle... ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D1 ~ ~ @@ -870,7 +870,7 @@ the slope just to the east, and the slope continues west and up far, far up the mountain. ~ -33 4 0 0 0 0 +33 4 0 0 0 5 D1 ~ ~ @@ -1198,7 +1198,7 @@ High above you, to your west, is that ominous, dark peak, which seems to radiating a sense of hopelessness... ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D1 ~ ~ @@ -1276,7 +1276,7 @@ The trail goes even higher up to the west, and back down to the west. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D3 ~ ~ @@ -1294,7 +1294,7 @@ up here, or anything _dangerous_ for that matter. Maybe heading back down to the east would be a good idea... ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D1 ~ ~ @@ -1311,7 +1311,7 @@ a monument to death and futility. The trail leads back to safety to the east, and goes even higher to the west. ~ -33 0 0 0 0 0 +33 0 0 0 0 5 D1 ~ ~ @@ -1330,7 +1330,7 @@ the mountains to your east, which seems to be the best place to go. ~ -33 576 0 0 0 0 +33 576 0 0 0 5 D0 ~ ~ @@ -1347,7 +1347,7 @@ lot safer place to be. In fact, you hear footsteps above your head... ~ -33 576 0 0 0 0 +33 576 0 0 0 5 D2 ~ ~ @@ -1365,7 +1365,7 @@ panoramic view of the entire mountain range, however. Breathtaking! ~ -33 576 0 0 0 0 +33 576 0 0 0 5 D0 ~ ~ Index: lib/world/wld/35.wld =================================================================== --- lib/world/wld/35.wld (revision 223) +++ lib/world/wld/35.wld (working copy) @@ -552,7 +552,7 @@ to steep to continue north or east. You see the lush, green forest of Miden'nir to the south and west. ~ -35 0 0 0 0 0 +35 0 0 0 0 5 D2 The forest of Miden'nir spreads out before you. ~ Index: lib/world/wld/300.wld =================================================================== --- lib/world/wld/300.wld (revision 223) +++ lib/world/wld/300.wld (working copy) @@ -1086,7 +1086,7 @@ east, while the terrain to the west and south quickly become mountainous, and impassible. ~ -300 0 0 0 0 0 +300 0 0 0 0 5 D1 ~ ~ Index: lib/world/wld/266.wld =================================================================== --- lib/world/wld/266.wld (revision 223) +++ lib/world/wld/266.wld (working copy) @@ -9,7 +9,7 @@ Thursday? Seems like Grainy's in Jareth had a really good dinner special on Thursdays... Yeah, that's it. ~ -266 0 0 0 0 0 +266 0 0 0 0 5 D2 ~ ~ @@ -58,7 +58,7 @@ Maybe you should just climb up one more step, get off this walkway and call it all good. ~ -266 0 0 0 0 0 +266 0 0 0 0 5 D4 ~ ~ @@ -93,7 +93,7 @@ dying would be preferable. You see that the trees below are twisted and gnarled, all of them seeming more dead than alive. Sure is encouraging. ~ -266 0 0 0 0 0 +266 0 0 0 0 5 D4 ~ ~ @@ -131,7 +131,7 @@ jump down, but still a far enough jump that a broken leg or ankle would almost certainly result in a jumping attempt. ~ -266 0 0 0 0 0 +266 0 0 0 0 5 D4 ~ ~ @@ -1503,7 +1503,7 @@ in hot racking gasps that make your palms sweat and your head ache. You have no choice but to head back down to the forest and find your way out some other way. ~ -266 0 0 0 0 0 +266 0 0 0 0 5 D4 ~ ~ Index: lib/world/wld/40.wld =================================================================== --- lib/world/wld/40.wld (revision 223) +++ lib/world/wld/40.wld (working copy) @@ -568,7 +568,7 @@ away. To the east you spot a small worn trail leading up the side of the mountain. ~ -40 0 0 0 0 0 +40 0 0 0 0 5 D1 ~ ~ @@ -584,7 +584,7 @@ trail. The trail curves its way up the side of the mountain towards the top and westwards down the mountain into the foothills below. ~ -40 0 0 0 0 0 +40 0 0 0 0 5 D3 ~ ~ @@ -602,7 +602,7 @@ side of it looks to lead to a small cavern. A small trail leads down towards a valley that was hidden away on the east side of the mountain. ~ -40 0 0 0 0 0 +40 0 0 0 0 5 D0 ~ ~ @@ -1275,7 +1275,7 @@ is quite surprising how deceptive distances can be this high up in the mountains, isn't it? ~ -40 0 0 0 0 0 +40 0 0 0 0 5 D3 ~ ~ @@ -1293,7 +1293,7 @@ leading up the eastern mountain that is blocking most of the sky from you. ~ -40 0 0 0 0 0 +40 0 0 0 0 5 D1 ~ ~ @@ -1310,7 +1310,7 @@ to vanish before your eyes, but you are quickly able to find it once again. A trail leads up the mountain to the west as well. ~ -40 0 0 0 0 0 +40 0 0 0 0 5 D1 ~ ~ Index: lib/world/wld/279.wld =================================================================== --- lib/world/wld/279.wld (revision 223) +++ lib/world/wld/279.wld (working copy) @@ -911,7 +911,7 @@ place for ambushers. Little rodents run here and there, beady eyes glistening in the dark, the ground wet and mushy with goodness knows what. ~ -279 297 0 0 0 0 +279 297 0 0 0 6 D1 ~ ~ @@ -928,7 +928,7 @@ imminent attack. The smell too, is overpowering, stagnating in this airless part of the tunnel and decaying into an even fouler stench. ~ -279 361 0 0 0 0 +279 361 0 0 0 6 D3 ~ ~ Index: lib/world/wld/53.wld =================================================================== --- lib/world/wld/53.wld (revision 223) +++ lib/world/wld/53.wld (working copy) @@ -58,7 +58,7 @@ a flurry of sand and dust. So far you have made it halfway up the side. The walls of the pyramid are quite steep. ~ -53 0 0 0 0 0 +53 0 0 0 0 5 D0 If you are daring you could try to skirt around to the northern side. ~ @@ -90,7 +90,7 @@ a flurry of sand and dust. The walls of the pyramid are quite steep, and you are having trouble keeping from sliding down into the sands below. ~ -53 0 0 0 0 0 +53 0 0 0 0 5 D1 If you are daring you could try to skirt around to the eastern side. ~ @@ -122,7 +122,7 @@ a flurry of sand and dust. The walls of the pyramid are quite steep, and you are having trouble keeping from sliding down into the sands below. ~ -53 0 0 0 0 0 +53 0 0 0 0 5 D1 If you are daring you could try to skirt around to the eastern side. ~ @@ -155,7 +155,7 @@ from the ravages of time, and you think you may be able to even reach the top from here. ~ -53 0 0 0 0 0 +53 0 0 0 0 5 D0 If you are daring you could try to skirt around to the northern side. ~