Getting Started:
- Press sim to go to the sim panel.
Press render to execute the raytracer.
An image will be created then displayed.
- Click on a pixel in the created image to trace.
Press the record button.
Use the control panel to move forward/backward through the recording.
- Press setup to switch to the setup panel.
From objects, select new sphere.
Move the radius bar up to 50 or so.
Select a dark gray ambient color.
Select a diffuse color.
Select a specular color.
Change the 'coef' value to 8 or so.
Under lighting, select 'define new'.
Change the y light point value to 200 or greater.
Press save.
Press sim.
Press render.