CS-220, Sections 50, 51 Laboratory Exercise # 1 2-2-06, Report Due Date: 2-9-06 In this lab you will be doing some work with a program that simulates the simple computer with a hardwired control unit that we are discussing in class. I will be sending the simulator program to the CS-220 listserv and you should save a copy of it on the hard disk of the computer you are using in the lab. (If you have your own PC, you may want to put the simulator program on that machine as well so you can work with it at home. If you do so, please be advised that you will need to have the Microsoft .NET Framework installed on your machine. If you have Visual Studio .NET installed, the Framework will already be there.) The lab instructor will also have a copy of the program executable on a floppy disk, Flash drive, or CD-ROM so that if you did not receive the email to the listserv you can upload it from the lab instructor's disk. Description of the Simulator The simulator simulates execution of programs on the computer described in the Week 2 class notes at http://www.cs.binghamton.edu/~reckert/220/hardwire3new.html. You should have a copy of those notes with you in lab. When you start the simulator, something like the following appears on the screen:Note that there are two windows: one on the left representing the data path section of the simple computer and the other one representing its hardwired control unit. The user may take any of the following actions by pressing the appropriate button in the upper right-hand corner of the data path window: Load or change a machine language program in the computer's RAM memory, Load a predefined example program into RAM, start the clock (in which case the fetch-decode-execute cycle will begin, causing whatever program is currently in RAM to be executed until a HLT (opcode 8) instruction is fetched and executed), stop the clock, single step through the program (causing the next clock pulse to be issued), or reset the registers of the computer to their initial values. Each time a new clock pulse is issued while the clock is running or when the single step button is pressed, all of the data path's active control signals are displayed; the busses and registers that are currently being used at that moment are highlighted in red and their contents displayed; the action that has occurred is indicated; the new contents of the registers and memory are displayed; and the appropriate active control lines inside the hardwired controller are highlighted in red. When the user presses the "Load or Change RAM" button, the following dialog box is displayed:
The address field is preset to 00 and automatically increments by one every time the user enters a new value into the "Contents" box. Data are entered into the "Contents" box by typing a three digit decimal integer there that can be either a machine language instruction or a data value to be stored at the current address in RAM. The number is stored in RAM when the user clicks the "Enter Contents" button. If the user wants to change the contents of some RAM word other than the one at the current address, he or she must enter the desired address into the "Address" box, click the "Change Address" button, then enter the desired three-digit number into the "Contents" box, and finally click on the "Enter Contents" button. After the user is finished entering a series of numbers (e.g., a program), the changes are stored in RAM when he or she clicks the "Done" button. The values will be updated in the RAM listbox in the data path section. This action also dismisses the dialog box. The "Load Memory Dialog Box" may be called up at any time, either to enter a new program or to change the current program. Part 1 -- Using the Simulator with the Example Program A. Press the "Load Example Program" button. Make a table like the following in which you indicate the address and contents of each RAM memory address. For each address, on the right-hand side of the table write down an assembly language statement that is equivalent to the machine language instruction or pseudo-op stored at that address. If there are any jump statements, be sure to make up label names and place them at the right place in the assembly language statement. The first statement has been done for you: Machine Language Assembly Language Address Contents Label Operation Operand 00 108 LDA 08 B. Single step the simulator through the program. Make another table that shows the active control signals and the contents of all registers after each clock pulse. This should be something like the following. (Again the first one has been done for you.) Clock PC MAR MDR ACC ALU NF B IR Ring Active RAM Address Pulse Count Signals Being Accessed 0 0 0 0 0 0 0 0 0 0 EP,LM 00 1 2 3 4 5 6 etc. C. The figure below is a diagram of the simple computer's hard-wired control unit. Make 12 copies of this diagram. You are to highlight with a colored highlighter all signal lines, AND gates, OR gates, and flip-flops that are active (are high), as well as write in the values that are contained in the Instruction Register, the Negative Flag, and the "Active Control Signals" boxes in one of these diagrams at each of the following moments in the execution of the example program: Ring Pulse 0 of the first "fetch" of the second instruction in the program Ring Pulse 2 of the first "fetch" of the third instruction in the program Ring pulse 5 of the instruction stored at address 00, the first time it is executed Ring pulse 3 of the instruction stored at address 03, the first time it is executed Ring pulse 4 of the instruction stored at address 03, the second time it is executed Ring pulse 5 of the instruction stored at address 04, the first time it is executed Ring pulse 3 of the instruction stored at address 05, the first time it is executed Ring pulse 0 of the following fetch Ring pulse 3 of the instruction stored at address 06, the first time it is executed Ring pulse 0 of the following fetch Ring pulse 3 of the instruction stored at address 05, the second time it is executed Ring pulse 0 of the following fetch In each case describe exactly what is occurring at that moment in the data path section including any changes in the contents of registers, RAM, or the negative flag. (For example, for Ring Pulse 0 of the fetch of the first instruction, the answer would be something like: "the 0 in the PC is being copied over the bus to the MAR, thus accessing the 108 stored at address 00 in RAM".)
Part 2. Writing some Programs and Executing them on the Simulator A. Write an assembly language program targeted for this computer that adds and subtracts the numbers stored at RAM addresses 10 and 11, storing the results in addresses 12 and 13. Hand assemble (translate) the program into machine language and include both the assembly language and the machine language translation (the hand-assembled listing) in your lab report. Use the format of the table at the beginning of Part 1A of this handout. Enter your program and two data values (for example 8 and 3) into the simulator and single step through it. Show a working simulator run of your program to the lab instructor. How many clock pulses are issued during the program run from the time you start the clock until the moment the HLT instruction stops the clock? B. Write and hand-assemble a program that multiplies two numbers stored in RAM using a "multiply by successive additions" algorithm. The numbers to be multiplied as well as the result should be stored in successive RAM locations. Run your program on the simulator and, when it is working properly, show a simulator run to the lab instructor. Use the numbers 5 and 3 (result should be 15). How many clock pulses are issued during the program run from the time you start the clock until the moment the HLT instruction stops the clock? Change the numbers to be multiplied and run the simulator again, showing it to the lab instructor. Be sure to submit the hand-assembled listing of the program with your report. C. Write and hand-assemble a program that computes the following: z = (x+y-w)*u/v Here u, v, w, x, and y will all be variables (memory locations) in the data section of your program. The result of the computations should be stored in another RAM location called z. You will need to use your "multiply by successive additions" algorithm from Part B and create a "divide by successive subtractions" algorithm in order to write this program. As in Part B, run the program on the simulator and show the run to the lab instructor. Use the following data: x=3, y=6, w=5, u=3, v=2. (The result should be 6). How many clock pulses does it use to run to completion? Run it again with other data values. Be sure to submit the hand-assembled listing of the program with your report.