// balltimeView.h : interface of the CBalltimeView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_BALLTIMEVIEW_H__1517C00C_BB30_11D5_B5B9_444553540000__INCLUDED_)
#define AFX_BALLTIMEVIEW_H__1517C00C_BB30_11D5_B5B9_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VELOCITY 5 /* pixels per move velocity */
#define BALLRAD 20 /* radius of the ball */
#define MINRAD 15 /* how close to the wall it can come */
class CBalltimeView : public CView
{
protected: // create from serialization only
CBalltimeView();
DECLARE_DYNCREATE(CBalltimeView)
// Attributes
public:
CBalltimeDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBalltimeView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
void DrawBall();
CDC* pDC;
int m_nYSize;
int m_nXSize;
BOOL m_bDrawOn;
virtual ~CBalltimeView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CBalltimeView)
afx_msg void OnShow();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in balltimeView.cpp
inline CBalltimeDoc* CBalltimeView::GetDocument()
{ return (CBalltimeDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BALLTIMEVIEW_H__1517C00C_BB30_11D5_B5B9_444553540000__INCLUDED_)