using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace ShadowBitmap
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
Image imgbkgnd;
//int cwidth, cheight;
/// <summary>
/// Required designer variable.
/// </summary>
private
System.ComponentModel.Container components = null;
public Form1()
{
//
// Required
for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add
any constructor code after InitializeComponent call
//
imgbkgnd =
Image.FromFile("..\\..\\bg1.jpg");
Image
imgflower = Image.FromFile("..\\..\\..\\flower.jpg");
//Image
imgspaceship =Image.FromFile("spaceship1.bmp");
//note the
white "halo" around the spaceship sprite
//The
following is one way to get rid of that
Bitmap
imgspaceship = (Bitmap)Image.FromFile("spaceship1.bmp");
imgspaceship.MakeTransparent(Color.White);
// Fit our
window to background image...
//Size s = new
Size(imgbkgnd.Width, imgbkgnd.Height);
//this.Size =
s;
this.Width =
imgbkgnd.Width;
this.Height =
imgbkgnd.Height;
Graphics
gshadow = Graphics.FromImage(imgbkgnd); //Get a graphics object to draw
on the image
for (int i=1;
i<=5;
i++) //
draw five red ellipses on background image
{
gshadow.FillEllipse(Brushes.Red, 30*i, 20*i, 20, 10);
}
gshadow.DrawImage(imgflower, 200,100); // draw flower image
on background image
gshadow.DrawImage(imgspaceship,50,100);
gshadow.Dispose();
}
/// <summary>
/// Clean up any resources being
used.
/// </summary>
protected override void Dispose(
bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose(
disposing );
}
#region Windows Form Designer
generated code
/// <summary>
/// Required method for Designer
support - do not modify
/// the contents of this method
with the code editor.
/// </summary>
private void InitializeComponent()
{
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(488, 349);
this.Name =
"Form1";
this.Text =
"Shadow bitmap";
this.Paint +=
new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
}
#endregion
/// <summary>
/// The main entry point for the
application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Paint(object
sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g =
e.Graphics;
g.DrawImage(imgbkgnd,0,0); // draw final shadow image on
the screen
}
}
}