/* ball.h header file */ #define IDM_SHOW 1 /* menu item ID numbers */ #define IDM_QUIT 10 #define VELOCITY 5 /* pixels per move velocity */ #define BALLRAD 20 /* radius of the ball */ #define MINRAD 15 /* how close to the wall it can come */ LRESULT CALLBACK WndProc (HWND hWnd, UINT wMessage, WPARAM wParam, LPARAM lParam); void DrawBall (HWND hWnd) ;