using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace keyArrows
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{

int xx, yy;
Image img;

/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;

public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();

//
// TODO: Add any constructor code after InitializeComponent call
//
xx = this.ClientRectangle.Width/2;
yy = this.ClientRectangle.Height/2;
img = Image.FromFile("spaceship.bmp");
}

/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}

#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 273);
this.Name = "Form1";
this.Text = "Arrow Keys";
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);

}
#endregion

/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}

private void Form1_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
{
if (e.KeyCode == Keys.Left) // Left
xx--;
if (e.KeyCode == Keys.Right) // Right
xx++;
if (e.KeyCode == Keys.Down) // Down
yy++;
if (e.KeyCode == Keys.Up) //Up
yy--;

Invalidate();
}

private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
g.DrawImage(img, xx, yy, img.Width, img.Height);
}
}
}