using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace ImgDrawOn
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
Image img;
string str = "A Rose";
// int cx, cy;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
img = Image.FromFile("..\\..\\..\\flower.jpg");
Graphics grfxImg = Graphics.FromImage(img); //Get a graphics object that refers to the image
grfxImg.FillRectangle(Brushes.Blue, 0, 3*img.Height/4, img.Width, img.Height-3*img.Height/4); //Draw a blue rectangle
grfxImg.DrawString(str, this.Font, Brushes.White, 0, 3*img.Height/4); //Draw a white string on it
grfxImg.Dispose();
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 273);
this.Name = "Form1";
this.Text = "Text on an Image";
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics; // get a graphics object that refers to the screen
g.DrawImage(img, 0, 0, img.Width, img.Height); // Draw the image on it
g.DrawString("Figure 1. A Rose", this.Font, Brushes.Black, 0, img.Height); // Give it a label
}
}
}